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Navigate to the video file location and select Open. You will need to import your video by clicking the folder next to the Frames list window. Import Your Videoĭouble-click the Video Map node to open the Video Map Properties. Note: The Material Graph is available with KeyShot Pro. When this is added, you'll see it appear in the Animation Timeline ( Window, Animation or select the A-key to display the Animation Timeline). Right click again, select Texture and add a Video Map node. Right click to select and add a Displace node from the Geometry menu. Use the Material Graph to Add the Nodesĭouble-click your object to display the Material tab, then select Material Graph.
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Hope someone can help me solve this! Very frustrating issue.3. Camera 1 carries out orbiting function applied to camera 2 around camera 1 camera target that is no longer relevant at this stage in the animation Camera 1 carries out all of it's orbits, translations etcģ. Camera 2 orbits around its own camera target before carrying out a series of translationsġ. Camera 1 carries out a series of translations showing different parts of the modelĤ. Camera 1 carries out numerous orbits, panoramas etc around a selected camera targetĢ. Hope this makes sense, if that's confusing here's a simple breakdown of what I'm trying to achieve vs what is happening in the animation:ġ. When I select camera 2 in the project window, the animation shows the perspective of camera 2 orbiting around the right pivot, however I can't seem to achieve the desired transition from the translations of camera 1 to the orbit of camera 2. Not only that but the camera orbit that I have applied to camera 2 seems to be carried out instead by camera 1, making the camera orbit around the wrong pivot and landing it way off in the middle of nowhere where I don't want it. Instead of transitioning from one camera to the other, the output of the animation shows only the perspective of the first camera. The problem I'm encountering is that the animation does not seem to register the camera change.
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It does not appear to be possible to change the camera target of a particular camera during the course of an animation, so the only way to do this seems to be creating a camera switch event. I'm working on an animation that requires a lot of camera movement and changes of perspective and as such there are multiple parts in the video where the camera target has to be changed to allow the camera to pivot around different parts of the model. I have recently purchased Keyshot 9 Pro to create animations for work.
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